Warlords of Draenor Dungeon Thoughts

 

Short and her crew seen in Bloodmaul Slag Mines emphasizing Warlords of Draenor dungeon thoughts.

 

Warlords of Draenor Dungeon Impressions

While we do have dungeon preview guides coming to Ability Powered soon, I wanted to write a quick post with some opinions and observations about the new 5 man dungeons of Draenor. One thing I can say about the new 5 mans is they definitely keep you moving. For Ability Powered gamers who have mobility problems this isn’t necessarily a good thing. Mechanics are new and exciting on not only bosses, but also some trash. This is good for veteran players who have waged war across Azeroth for years and have seen tons of bosses, but it comes at a price for gamers like us.

 

Prior World of Warcraft Dungeon Mechanics

During Burning Crusade I remember a lot of crowd control and burning adds quickly. Wrath of the Lich King I remember less crowd control and a lot of side stepping out of bad things. Cataclysm was back to crowd controlling and kill priority, but added unique things too (rope swinging of Deadmines’ ship anyone?) Mists of Pandaria brought… well… I’m not sure about dungeon mechanics, because I was too busy doing the 500  dailies. Warlords of Draenor will definitely be remembered for having to run for your life.

 

Warlords of Draenor dungeon, Skyreach, present with Rukhran & his minions chasing Short.

 

Warlords of Draenor Dungeon Chase

So far, I’ve dodged boulders on a burning bridge with occasional wind bursts pushing me backwards. I’ve avoided a constant barrage of arrows. I tried not to get grilled by nonstop dragon breath while on a platform hanging high above Black Rock Depths. I’ve kited a flock of exploding birds around a platform, so my party could survive. Oh and I’ve dodge cannons on a moving train that you CAN fall off of. (Thanks for testing dungeon team!) All these things were during a boss fight. I haven’t touched the adventures I’ve had with trash getting to said bosses.

 

Warlords of Draenor dungeon, Grimrail Depot, spotted with Nitrogg Thundertower and all his adds.

 

WoD & It’s Endless Adds

So far, I’m pretty terrified at the thought of healing people through all the movement mechanics added. I know it will be doable with time and practice, but it’s definitely something I’m dreading as a damage dealer in Beta. Movement is key. My early advice is to practice with Move Pad to master moving quickly while using abilities. Familiarize yourself with right Clicking to Move. Get accustomed to autofocusing party members and keybinding autofollow to help keep your character moving quickly. Working with these things now will take the edge off the added movement requirements when Warlords launches.

 

Warlords of Draenor dungeons are fill of adds, mechanics, and more!

 

Warlords of Draenor Dungeon: Moving to Victory

Movement heavy fights are definitely harder, but it’s not the only thing we have to watch out for. There seems to be a lot of line of sight issues during fights. There’s lots of wind blowing you around. There are a LOT of areas you can fall off of. Again, thanks to my team who always check!

 

Warlords of Draenor Dungeon Progress

Short seen in her custom World of Warcraft wheelchair discussing her Warlords of Draenor dungeon thoughts.The new 5 mans are rough so far. While I’m not a fan of the movement additions, I don’t think they’re impossible. The addition of Deadly Boss Mod timers should help give players a heads up to prepare for the incoming movement. But don’t take my word for it, sign up for Beta and test out the new Warlords of Draenor 5 man dungeons! Enjoy our WoD talk? You can find more of me thoughts at our Opinion column!

 

 

 

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