Logitech G Adaptive Gaming Kit Announced – Accessibility Hardware

 

 

Hello, Ability Powered gamers! Today big news hit the game accessibility world as Logitech announced a new, exciting product called the Logitech G Adaptive Gaming Kit! This new device gives a more affordable option to people looking for switches to really customize with Microsoft’s Xbox Adaptive Controller. Previously, the cost of adding switches was a concern to gamers on a tight budget. Switches can be expensive, but with the new Logitech G Adaptive Gaming Kit gamers can get a selection of switches for a much better price.

 

What Do You Get?

  • 4 Light Touch Buttons
  • 3 Small Buttons
  • 3 Large Buttons
  • 2 Variable Triggers
  • Rigid Hook and Loop Game Board
  • Flexible Hook and Loop Game Board
  • Hook and Loop Attachment Stickers
  • Label Sheets
  • Hook and Loop Ties

 

Is It a Good Deal?

This will come down to your individual needs. If you can use the majority of the switches then it is a fantastic deal at 99.99 USD giving you 12 switches plus mounting options! While these are being marketed for the Xbox Adaptive Controller, these will work on any device you currently use a standard switch on. This means the kit is a great option for people using a switch interface with there personal computer, phone, tablet, or even power wheelchair parts.

 

Where Can I Get It or Learn More?

Short seen in her hand drawn custom World of Warcraft wheelchair discussing the new Logitech G Adaptive Gaming Kit the functions with Microsoft's Xbox Adaptive Controller in this Accessibility Hardware article.Check out Logitech’s website to learn more! What do you think about the new Logitech G Adaptive Gaming Kit? Let us know in the comments! Find more regarding the Accessibility Hardware and the Xbox Adaptive Controller!

 

 

 

 

 

 

 

 

Star Wars Jedi: Fallen Order – Options for Accessibility

 

This week Short shows off Respawn Entertainment's recent developed Star Wars title that was published by Electronic Arts known as Star Wars Jedi: Fallen Order in this segment of Options for Accessibility. Seen is the action-adventure's game logo.

 

Star Wars Jedi: Fallen Order is a third person action-adventure set in a galaxy far, far away. What are the options? Let’s take a look at them thanks to a free copy I received from its publisher, Electronic Arts, to playtest!

 

 

Star Wars Jedi: Fallen Order Notes

  • Launches in Full Screen, but On-screen Keyboard stays on top!
  • Remappable keys.
  • Subtitles with size options.
  • VoiceAttack works.
  • Auto targeting option exists.
  • Multiple difficulty settings.

 

Short is chillin' in her hand drawn wheelchair as she discusses the Options for Accessibility for Star Wars Jedi: Fallen Order! If you’re someone seeking similar game option menus to see then you can find many other accessibility options for other games on our Options for Accessibility column!

 

 

 

 

 

 

 

 

Tom Clancy’s Ghost Recon Breakpoint – Accessibility First Look

 

Short shows off the accessibility options for the new Ubisoft game of Tom Clancy's Ghost Recon Breakpoint on today's Accessibility First Look. Seen is the game's start screen.

 

Hello, Ability Powered gamers! I am having problems writing this because I am pretty speechless. I headed into Tom Clancy’s Ghost Recon Breakpoint very cautiously. I know these types of games. If you aren’t an accurate shot or aren’t exceptionally good at being sneaky sneaky you’re going to have a bad day. Let’s face it, while I am simultaneously playing with a mouse; voice control; and eye tracking to even get through a game, I am the equivalent of a bull in a china shop. I wish I could tell you I was an epically skilled player, but the truth is I knew I would struggle… or would I?

 

Bad Start…. Okay, I Was Wrong

I was immediately faced with my first issue. I launched the game and got the traditional Ubisoft logo and epilepsy warning. Finally, I saw the game title screen. I noticed that there was an icon at the bottom indicating to press “Space” to start. I thought it was probably just letting keyboard users know which key they could press to advance. That is pretty standard after all. I clicked my mouse expecting it to advance too. It did nothing. Once again, I found myself in a brand new game demanding that I press a key while I was in full screen mode before I could access any options. I sighed, I grumbled, I may have even let a bad word slip, but then it hit me! My On-Screen Keyboard was on top of the game window. That never happens. I used it to push space and my adventure began!

 

Short shows off the accessibility options for the new Ubisoft game of Tom Clancy's Ghost Recon Breakpoint on today's Accessibility First Look. Seen is the game's start screen with her On-Screen Keyboard

 

The Settings

When I made it to the settings screen I was completely blown away. There are so many settings that the Options for Accessibility post I did for Ghost Recon Breakpoint was probably the biggest that I have ever made. There are multiple settings that help with accessibility. Subtitles have nice options to really tailor the experience. While some games are fine with simple on and off options, the developers at Ubisoft did great at letting gamers have more freedom to get the perfect setup. This trend continued with so many different settings. I personally spent about an hour customizing the sensitivity and acceleration of my X and Y axis for camera movement, aiming, and a ton of other circumstances.

 

Today Short shows off the extensive options available in Ubisoft's recent military shooter by the name of Tom Clancy's Ghost Recon Breakpoint. Seen is the hotkeys options (on foot) in today's Accessibility First Look.

 

Another thing I spent a ton of time in was the key mapping. Look you guys, I have remapped a lot of buttons in my day, but never have I had so many options on how each button behaved. Do I want to press the button? Do I want to hold it? I got to choose exactly what I needed. It was amazing and beautiful!

 

Tobii or not Tobii

Ghost Recon Breakpoint is also compatible with Tobii Eye Tracker 4C, but sadly there are some temporary problems. According to the Tobii website, there are options for “Mark on Gaze” and “Aim at Gaze”. The options for these are not in the game settings yet, oops! According to Tobii, it will be patched into a future update, but should be enabled by default. I have tried to get it to work every way I can think of, but to no avail. Hopefully, the patch will get it working or at least guide me on what I need to do differently. I was really looking forward to aiming with my eyes and admit I am disappointed that I haven’t been able to yet. It would have been an amazing feature to be using for those of us who use Tobii Eye Tracker for accessibility purposes. If anyone out there in the big world wide webs has any idea how to get it to trigger, please let me know! Until then I will spend my days shooting like a Stormtrooper!

 

A Few Issues

Short shows off the accessibility options for the new Ubisoft game of Tom Clancy's Ghost Recon Breakpoint on today's Accessibility First Look. Seen is some gameplay showing Short's aiming difficulties.

 

While the options for Ghost Recon Breakpoint are outstanding, I have ran into a few issues. Not everything has the Press vs. Hold feature, and sometimes the voice commands would behave badly for no known reason. For example: jump, climb, and getting on top of objects are all set to work by pressing the “Space” key. They have all worked perfectly except one. I can’t for the life of me climb a ladder! This may seem trivial, but picture it… You are clearing an area and notice a chest of sweet, sweet loot. You run to the map marker when you realize the container in the tallest tower in the area. Also the perfect place to finish clearing the area! Did I mention you were a sniper? You run to the ladder and say “Climb!” Nothing happens. You are now a sad, lootless sharpshooter. I don’t know why it only happens with jump, but VoiceAttack users should be aware this could also happen. There is a cheap work around it if you play the Co-Op, but we will discuss that during the Co-Operation post coming soon. Spoiler, it involves a helicopter and a parachute!

 

Difficulty

I also really appreciate the different difficulty settings offered. My current gaming setup consists of Tobii Eye Tracker, VoiceAttack voice commands, and a mouse so to say this setup doesn’t have the occasional hiccup would be a lie. With the difficulty setting at its easiest I can easily get past most of the hiccups with little frustration. Needless to say, Arcade Mode is amazing!

 

Early Thoughts

This is the first Tom Clancy game I have been able to enjoy in about 15 years. Seriously, I haven’t been able to play one since Splinter Cell! There are tons of options and you can set a lot of them to completely fit your needs. That alone lets you know that it has a lot of accessibility. I did have a few questions while playing. Questions such as: “Why can’t computer gamers using mouse and keyboard have an aim assist option like is in the options for controllers?” “Why are some options hard set to Press and Hold while others we can customize?” “Why is the menu user interface so keyboard demanding?” “Could I not have the option to click on guns I want to dismantle instead of having to use the ‘G’ key?” “What is up with climbing ladders?!?”

 

Notes

  • So many options!
  • Can use multiple inputs at once! (mouse, keyboard, controller, joystick, etc.)
  • Subtitles.
  • Colorblind Mode.
  • Voice controls work, but you may have to adjust settings for how long to press buttons.
  • Co-Op Mode!
  • You can steer vehicles with the mouse, but you need to enable it in the settings.

 

Short in her handdrawn wheelchair as she informs you about the accessibility status of Ubisoft's newest game Tom Clancy's Ghost Recon Breakpoint in today's Accessibility First Look.At the end of the day I am having fun exploring this huge open world adventure, but don’t take my word for it. Check out the Options for Accessibility and if you think it’s a good fit you can get it on Ubisoft’s Uplay today!

 

You can find many other accessibility options for other games on our Accessibility First Look column!

 

 

 

 

Tom Clancy’s Ghost Recon Breakpoint – Options for Accessibility

 

Short shows off the accessibility options for the new Ubisoft game of Tom Clancy's Ghost Recon Breakpoint on today's Option for Accessibility. Seen is the game's start screen.

 

Tom Clancy’s Ghost Recon Breakpoint is an open world military shooter developed by Ubisoft. Let’s look at the options!

 

 

Ghost Recon Breakpoint Notes:

  • TONS of options.
  • Controller is remappable.
  • Keys are remappable.
  • Has options for Tobii Eye Tracker 4C.
  • Works with VoiceAttack (mostly).
  • On-Screen Keyboard will stay on top of game.
  • Has varying difficulty settings.
  • Has up to four player Cooperation mode.

 

Short seen in her hand drawn wheelchair as she discusses the Options for Accessibility for Ubisoft's newest shooter Tom Clancy's Ghost Recon Breakpoint.If you’re someone seeking similar game option menus to see then you can find many other accessibility options for other games on our Options for Accessibility column!

 

 

 

 

 

 

 

 

Phoenix Wright: Ace Attorney Trilogy – Options for Accessibility

 

Image show the start screen for Phoenix Wright: Ace Attorney Trilogy in today's Options for Accessibility.

 

Phoenix Wright: Ace Attorney Trilogy is a point and click adventure game developed and published by Capcom. All three of the classic games are now available in one trilogy, but what are the options?

 

 

Phoenix Wright: Ace Attorney Trilogy Notes

  • Options can be accessed at the main menu before you start actual game play.
  • Keys are remappable.
  • Mouse only friendly.

 

Short seen in her hand drawn wheelchair as she shows you the Options for Accessibility for Phoenix Wright: Ace Attorney Trilogy.If you’re someone seeking similar game option menus to see then you can find many other accessibility options for other games on our Options for Accessibility column!